How To Rotate Camera On Blender
Camera View

Sit-in of camera view.
The Camera view shows the electric current scene as seen from the currently agile camera's view betoken.
The Camera view tin be used to almost compose shots and preview how the scene will look when rendered. The rendered image volition incorporate everything within the dashed line.
See likewise
Camera Settings for details how camera settings are used for display & rendering.
Hint
The active camera can be selected while in photographic camera view using the photographic camera frame (assuming the object isn't hidden).
Viewing the Agile Photographic camera
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All modes
- Menu
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Numpad0
This switches the view to the active camera. The triangle higher up the photographic camera will get shaded when agile.
Setting the Active Photographic camera
Reference
- Mode
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Object Mode
- Menu
- Shortcut
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Ctrl-Numpad0

Agile camera (left) displayed with a solid triangle above information technology.
This is the photographic camera currently used for rendering and when viewing from the camera.
This sets the current active object as the active camera & switches to the camera view.
The active camera can too exist set in the Scene tab of the Backdrop.
Note
The active camera, too every bit the layers, can exist specific to a given view, or global (locked) to the whole scene. See Local Camera.
Animated Camera Switching
By default a scene contains one camera. Even so, a scene tin incorporate more than i camera, but only one of them volition be used at a fourth dimension. So yous will only need to add a new camera if you are making cuts between them. Come across Animating Cameras.
Frame Camera Premises
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All Modes
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Home
Centers the camera view inside the 3D Viewport's screen area and resizes the view to fit inside the expanse's bounds.
Source: https://docs.blender.org/manual/en/latest/editors/3dview/navigate/camera_view.html
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